Deterministic combat study · build 0.2

The Last Draw

Browser combat prototype

This tactical card game needs JavaScript to run its deterministic combat engine. Enable JavaScript, then reload the page.

How combat works

Select one to five cards to form an attack. Scoring cards determine the formation and damage; every selected card is consumed, including cards chosen only to cycle the hand. Discard actions replace cards without advancing the enemy Attack Coin. When the Coin reaches zero, the enemy retaliates.

The Wayfinder

Turn the Thread once each enemy cycle to choose which of the next three cards rises first. Build around Dyads, discards, Marches, Critical cards, Command cards, or repeated attack tempo.

Prototype tools

The playable build includes a seeded deck, deterministic state fingerprints, combat logs, enemy forcing, Critical-card controls, eight Sigils, three readable enemies, keyboard controls, damage previews, and responsive layouts.